Project Work

In some modules of the study courses at the University of Lübeck the students develop prototypical projects. Here are some completed projects listed.


Multi-Depth Camera Capture System

Schematic representation of the calibration of two Kinects
Arrangement and orientation of the markers when assembling the calibration box
For the left image, a Kinect v2 was used, which was placed to the right as seen by the viewer.
For the right image, another camera has been added to the left of the viewer.

Project Internship Ambient Computing - "The ambitious hospital room of the future", WS 2018/19, Prof. Dr.-Ing. Andreas Schrader (ITM)

Team: Leslie Brackhagen, Marius Krusen, Franz Johannes Michael Werner

Supervision: Börge Kordts (ITM)

With the multi-camera system, it is possible to create a 3D scene in the form of a dynamic point cloud from the data of several depth sensors. For example, the system can be used as part of a 3D usability lab to get detailed camera information about a scene and to view it freely. For this purpose, an interface to the system was developed, which allows access to the created point cloud.


Wake up agent for intensive care

Avatar model with hair extension
Modeling the clothes in object view
Modeling the clothes in render view
animation software

Project Internship Ambient Computing - "The ambitious hospital room of the future", WS 2018/19, Prof. Dr.-Ing. Andreas Schrader (ITM)


Team: Sara Malchow, Leon Schmid, Amelie Unger

Supervision: Börge Kordts (ITM)

As part of the project, a wake-up agent has been set up to provide additional information about their situation to patients who wake up from anesthesia and are not fully oriented. This is primarily for the purpose of re-orientation to reduce the risk of delirium. In addition, the sufferers should be given a sense of security. The resulting system allows a dynamic approach of the patient in German and English.


Ambient App Store

System architecture of the Ambient App Store
Overview generated by the DescriptionMediator about the interconnection of the apps
App view of the Ambient App Store

My Apps page of the Ambient App Store

Project Internship Ambient Computing - "The ambitious hospital room of the future", WS 2018/19, Prof. Dr.-Ing. Andreas Schrader (ITM)

Team: Finn Fahrenkrug, Tobias Reins, Nico Theodorakopoulos

Supervision: Börge Kordts (ITM)

With the ambient App Store, an application was created that serves as a central location for the management of ambient applications. The peculiarity is that the App Store itself also represents an ambiente application that can be controlled with input devices in the room. Users get an overview of available and currently running applications.


Conceptualization of a text input system based on neuro-headsets

First ideas
Prototype 1 - word suggestions
System architecture
Realization keyboard

Project Internship Ambient Computing - "The ambitious hospital room of the future", WS 2018/19, Prof. Dr.-Ing. Andreas Schrader (ITM)

Team: Felix Bayer, Helke Kohlbrandt, Nico Kohlmorgen, Katrin Kolb

Supervision: Daniel Burmeister (ITM)

With the multi-camera system, it is possible to create a 3D scene in the form of a dynamic point cloud from the data of several depth sensors. For example, the system can be used as part of a 3D usability lab to get detailed camera information about a scene and to view it freely. For this purpose, an interface to the system was developed, which allows access to the created point cloud.


Development of a visual editor for creating self-descriptions of IoT devices based on the SODL language

Project structure as MindMap
SODL editing view
Graphics in the Device Specification
Clickable SVG graphic of a human body (contour of the body as SVG taken over by ITM, University of Lübeck)

Project Internship Ambient Computing - "The ambitious hospital room of the future", WS 2018/19, Prof. Dr.-Ing. Andreas Schrader (ITM)

Team: Nadine Flegel, Rita Karam, Jasmin Wollgast

Supervision: Daniel Burmeister (ITM)

Due to a multitude of possibilities to model a Smart Object in the Smart Object Description Language (SODL), a complex tree structure can result, which represents a hurdle for the readability of non-technology affine persons. To support this target group, a graphical user interface has been developed for creating and editing these self-descriptions through appropriate abstraction of the description components.


Automatic generation of voice commands to control IoT devices based on self-description language SODL

Communication of the systems
Overview of the SODL structure
Excerpt from the Action Package, in which the schemas for interaction sentences are defined
Excerpt from the SODL file for a Google voice agent

Project Internship Ambient Computing - "The ambitious hospital room of the future", WS 2018/19, Prof. Dr.-Ing. Andreas Schrader (ITM)

Team: Stephan Dallmer-Zerbe, Kim Fahlbusch, Ann-Kathrin Kennecke

Supervision: Daniel Burmeister (ITM)

In this project, based on the self-description and thus also the capabilities of smart objects in the network, corresponding voice commands were derived and a voice control agent was trained at runtime. If a new Smart Object enters the network, it is possible for the voice control agent ad hoc and without user configuration to control it with semantically appropriate voice commands.


The personalized patient room

Patient identifies with the system
Personal design is chosen
Room adapts to user wishes
From jungle to desert ... at home

Project Internship Ambient Computing - "Ambient Hospital", WS 2017/18, Prof. Dr.-Ing. Andreas Schrader (ITM)

Team: Patrick Dresel, Julia Holldorf, Tristan Kersten, Henning Lück, Simon Thiessen

Supervision: Daniel Burmeister (ITM)

The project implements an interactive patient room of the future. The aim is to create a personally adaptable feel-good atmosphere. Patients can control the brightness and color of lamps, select the ambient soundtrack and project preferred pictures and videos onto the walls via a beamer. For the control, an app was developed, the identification of patients via RFID. Nurses are recognized by the system and, in certain situations, can create a neutral, calm and bright environment by presence alone.


Wake Up Agent (WAKE)

Delirium after surgery
Projection is adjusted to the viewing direction
Avatar provides information
Projection in sight

Project Internship Ambient Computing - "Ambient Hospital", WS 2017/18, Supervision: Prof. Dr.-Ing. Andreas Schrader (ITM)

Team: Tim Ole Caliebe, Markus Dresel, Lukas Heeger, Christian Pick

Supervision: Börge Kordts (ITM)

WAKE (wake-up agent for a child environment) is a wake-up agent for patients after surgery. Typically, this phase is associated with delirium and concomitant postoperative confusion, which can produce both acute stress and long-term health effects. WAKE is a graphically simulated agent that automatically provides information about the location, time, and condition of the patient. A camera recognizes the viewing direction of the patient and projects the animation according to the field of view.


Nurse Smart Assist

Technician sets up system
Patient empties carafe
Staff is informed
Short ways without demands

Project Internship Ambient Computing - "Ambient Hospital", WS 2017/18, Prof. Dr.-Ing. Andreas Schrader (ITM)

Team: Guillaume Assaud, Elisabeth Bartsch, Torben Lohmann, Manuela Paula Ritter, Toni Schumacher

Supervision: Bennet Gerlach (ITM)

The nursing staff in clinical wards is often challenged with many routine activities that would be more meaningfully invested in personal attention. The project implements intelligent logistics support for the beverage supply. With the help of weight sensors in the patient table and RFID in decanters, the level and type of drink are automatically detected. The order for subsequent delivery calculated from this is distributed to all relevant persons on the ward (lamps, messages on mobile devices). So many ways can be saved.


Interactive medicine dispenser

Nursing specialist equips system
Data is entered
Patient retrieves information
Alarm function reminiscent of ingestion

Project Internship Ambient Computing - "Ambient Hospital", WS 2017/18, Prof. Dr.-Ing. Andreas Schrader (ITM)

Team: Catriona Eschke, Jens Krauth, Rafał Łokuciejewski, Julian Petzold

Supervision: Daniel Burmeister (ITM)

The project implements an interactive medicine system based on a mobile device application with a capacitive touch screen. Special cups are identified by the device. By simply placing the cups on the touch screen information about the medication can be retrieved. An alarm reminds of taking.